Options

From Traffic Manager: President Edition
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Introduction

Most parts of Traffic Manager: President Edition are configurable. Note that all mod settings except the options in the first General section are saved separately for each savegame. To configure the mod, please first start/load a game, then press Escape (or click the "gear" icon in the upper right corner), click on Options and select Traffic Manager: President Edition on the left side. When accessing the mod options dialog via the game's main menu, settings are not saved and a message box will appear.

General

This tab contains general mod settings which affect both core functionality and performance.

General options tab

Language

The language dropdown contains languages that are not officially supported by the game.

Lock main menu (button) position

These two options control if the main menu button and main menu itself can be moved around. Tick the checkboxes in order to fixate the respective element to its current screen location.

Compact main menu

When enabled small buttons are displayed within the main menu.

Window transparency

Move the slider to adjust the transparency of all windows.

Overlay transparency

Move the slider to adjust the transparency of all overlays (e.g. priority signs, timed traffic lights, speed limits, etc.)

Enable tutorial messages

Enable this option to activate explainatory messages for all mod functions.

Show error message if a mod incompatibility is detected

Mods collide whenever they override the same part of the base game. Enable this option to make TMPE show an error message when such a mod incompatibility is detected. Despite having the option enabled or disabled, compatibility information is logged into the file TMPE.log. However, due to technical reasons TMPE is not able to identify the name of the conflicting mod.

Simulation accuracy

When simulating vehicle behavior atjunctions with priority signs or timed traffic lights generally not all vehicles are considered during the calculations (due to the desired limitation of required computing power). Selecting one of the provided accuracy levels lets you control how many computational resources are invested in calculating those type of junctions.

Customizations come into effect instantaneously

If enabled, changes to

  • lane arrows,
  • lane connections,
  • vehicle restrictions, and
  • junction restrictions

come into effect immediately. Note that this may lead to performance degradation on weaker systems: When the option is activated all paths that traverse the modified (road) segment have to be recalculated.

Gameplay

This tab contains gameplay related settings that affect overall game difficulty and simulation realism.

Gameplay options tab

Reckless driving

Some cims do not like sticking to the rules. Reckless driving introduces multiple kinds of traffic rule violations.

Further reading: Reckless driving

Realistic speeds

If this option is enabled, actual speed varies from car to car. In the base game, vehicles always drive as fast as speed limits, road condition and the car itself allow.

Further reading: Realistic speeds

Road condition has a bigger impact on vehicle speed (Snowfall DLC required)

In the base game, repairing roads with maintenance trucks only raises the maximum vehicle speed. With this option enabled, vehicles drive slower on unmaintained roads.

Further reading: Road condition has a bigger impact on vehicle speed

Disable despawning

See Toggle despawn.

Advanced Vehicle AI

Traffic Manager: President Edition is equipped with a modified path-finding algorithm: The Advanced Vehicle AI improves overall traffic in multiple aspects.

  • Vehicles choose their routes based on the current traffic situation.
  • Overall lane usage is improved.

Further reading: Advanced Vehicle AI

Parking AI

You may have noticed that cims sometimes spawn a car at their current position or that cars suddenly disappear (especially noticeable at public transport stations). This (mis)behavior is also known as "using pocket cars". The reason is that cims do not care much about parking spaces. If a free parking space lies in the close vicinity where cims want to get rid of their car everything is fine. But the base game does not come anywhere near real-life behavior when talking about parking and returning to/using a parked vehicle. This is the point where the Parking AI comes into play.

Instead of having a ready-to-use car in their pockets, after enabling the checkbox Enable more realistic parking cims ordinarily try to park their car before reaching their target (up to 10 times, then they give up). If cims decide to use their car to go somewhere they also first walk to their parked car, enter it and then continue their journey (In the base game they would only enter their car if it coincidentally lied along their designated route).

Further reading: Parking AI

Prevent unnecessary transfers at public transport stations

When enabled, additional path-finding costs are applied whenever a cim switches from one to another public transport line. Costs depend on the time that cims are expected to wait for the next public transport vehicle to arrive. The result is a linear interpolation between both configuration variables PublicTransportTransitionMinPenalty and PublicTransportTransitionMaxPenalty.

Policies & Restrictions

This tab contains options to control certain behaviors.

Policies & Restrictions options tab

Busses may ignore lane arrows

Normally, each vehicle has to obey your lane arrows. For public transport busses this may pose a problem: If bus stops and junctions are close together, busses might not get the opportunity to change lanes after leaving the bus stop in order to turn left or right (depending on your traffic system). This results in the layout of needlessly complex transport lines with busses being forced to take round trips instead of direct turns.

This feature allows busses to ignore lane arrows in order to prevent the creation of unnecessary detours.

Further reading: Busses may ignore lane arrows

Vehicles may enter blocked junctions

Enabling this feature globally enables vehicles to enter junctions even if the following road segment is occupied.

The setting that you define in the option dialog may be overridden for individual junctions. See Junction restrictions for more information.

Further reading: Vehicles may enter blocked junctions

Vehicles may do u-turns at junctions

If enabled, you allow vehicles to turn around at junctions.

The setting that you define in the option dialog may be overridden for individual junctions. See Junction restrictions for more information.

Further reading: Vehicles may do u-turns at junctions

Vehicles may turn at red traffic lights

If enabled, you allow vehicles to turn right/left (depending on your traffic system) at red traffic lights.

Also apply to left & right turns between one-way streets

This option allows vehicles to also perform farside turns from one one-way into another, even if the traffic light shows red.

Vehicles going straight on may change lanes at junctions

If enabled, you allow vehicles driving straight on at a junction to change their lane during the maneuver.

The setting that you define in the option dialog may be overridden for individual junctions. See Junction restrictions for more information.

Further reading: Vehicles going straight on may change lanes at junctions

Vehicles follow priority rules at junctions with timed traffic lights

If enabled, vehicles approaching a junction that is controlled by a timed traffic light follow a general set of priority rules. This can be used to make vehicles yield on unprotected turning lights.

Further reading: Vehicles follow priority rules at junctions with timed traffic lights

Vehicle restrictions aggression

This option controls how vehicle restrictions set by the player should be interpreted by TM:PE.

Further reading: Vehicle restrictions aggression

Ban private cars and trucks on bus lanes

If enabled, artificial vehicle restrictions are created for all bus lanes such that passenger cars and delivery trucks are banned on them.

Further reading: Ban private cars and trucks on bus lanes

Enable highway specific lane merging/splitting rules

When exiting/entering a highway vehicles switch to/come from a designated lane in real-life. These so called deceleration/acceleration lanes are needed in order to maintain a steady traffic flow on the highway and to ensure safety. In real-life there are rules how highway lanes are merged or splitted. TM:PE implements these rules for all highway roads and restricts the set of allowed lane changes on highways if you enable highway specific lane merging/splitting rules.

Further reading: Highway rules

Heavy trucks prefer outer lanes on highways

Enable this option to instruct heavy vehicles to use the outermost lane on highways where possible.

Further reading: Heavy trucks prefer outer lanes on highways

Evacuation busses may ignore traffic rules (Natural Disasters DLC required)

If enabled, evacuation busses behave like emergency vehicles/reckless drivers: They ignore priority signs, traffic lights and drive faster than allowed.

Further reading: Evacuation busses may ignore traffic rules

Overlays

This tab contains options to permanently activate or disable available overlays. Enable the appropriate checkbox in order to see information overlays even if the respective tool is not active.

Overlays options tab

Maintenance

This tab contains maintenance options. Under normal circumstances these settings should not bother you.

Maintenance options tab

Activated features

Use the available checkboxes to enable or disable individual mod features. Disabling a feature may have a positive effect on system performance. Disabling a feature does remove any changes that were carried out with it (e.g. existing timed traffic lights, priority signs, etc. are stored even if these features are disabled).

Reset stuck cims and vehicles

If a vehicle gets stuck and you do not want to use the Clear traffic button or a cim does not move anymore you can use this button to remove them from the game.

Reload global configuration

Reloads the global configuration file (.../steamapps/common/Cities_Skylines/TMPE_GlobalConfig.xml).

Further reading: Global configuration

Reset global configuration

Sets all global configuration parameters back to their default values.

Further reading: Global configuration

Show Pathfinding Stats

If you enable this option, a new label is added to the game menu (the one shown when you press Esc in-game, or click the gear button in top-right corner of screen) that indicates the number of Path Finders ("PFs") currently queued.

If the number is very large, something that can happen on large systems or slow computers, it's possible that some vehicles may appear "stuck" while they wait for their path.

Show Pathfinding Stats

If you enable this option, a new label is added to the game menu (the one shown when you press Esc in-game, or click the gear button in top-right corner of screen) that indicates the number of Path Finders ("PFs") currently queued.

If the number is very large, something that can happen on large systems or slow computers, it's possible that some vehicles may appear "stuck" while they wait for their path.



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